It's all still unclear how much time it will take the player to complete one of the 24 quests
It's all still unclear how much time it will take the player to complete one of the 24 quests
Made for the Transformed Titles jam, the title was generated by a neural net and the game is heavily influenced by the title.
A procedurally generated dungeon crawler where each room will be generated as the player explores farther into the dungeon. With few secrets, the main challenge will be completing all the quests and surviving the perils of the dungeon.
Features:
- Basic combat system
- Enemies (only one but expect to see it a lot)
- You can't fight The Great Garlic
- A procedurally generated dungeon that guarantees every playthrough is unique
- 24 quests
- The Great Garlic
- Smash annoying vases
- Open mysterious chests
- The Great Garlic
- Dynamically generated navmeshes (~92% accurate)
Post jam I plan on continuing to work on the game and adding some features that I didn't have time to add for the jam. Such as expanding on the combat system, adding more non quest related items, improving animations, and making the Great Garlic more challenging. I'll additionally be planning on adding music and sounds.
Status | Released |
Platforms | HTML5 |
Author | nonamethe2 |
Genre | Puzzle |
Made with | Unity, Blender |
Tags | Casual, Dungeon Crawler, Procedural Generation, Singleplayer |
Average session | About an hour |
Inputs | Keyboard, Mouse |
Download
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Development log
- Minor UpdateMar 25, 2020
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